![]() If USERESHADE is disabled and the corresponding game is started, the previously installed ReShade dll will be renamed, so ReShade is disabled when the game starts. The required architecture is autodetected from the game.exe and the matching files are copied from RESHADESRCDIR into the selected game dirīoth downloadfiles and basic configuration were taken from r/linux_gaming ReShade64.dll, ReShade32.dll: renaming not required as they will be placed in the game directory under the required name make sure to rename all files correctly:Ħ4bit d3dcompiler_47.dll: -> d3dcompiler_47_64.dllģ2bit d3dcompiler_47.dll: -> d3dcompiler_47_32.dll Of course you can install all files manually as well. If DOWNLOAD_RESHADE is set to 1 all required files for ReShade are downloaded once into RESHADESRCDIR Set USERESHADE to 1 to start game with ReShade enabled ![]() ![]() Set INSTALL_RESHADE to 1 to automatically install reshade into the selected game dir. ![]()
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